AI Insights · Timothy · October 2023
Top 5 Interactive Story Games on Android in Central America: Q3 2023
Explore the performance of the top 5 interactive story games on Android in Central America during Q3 2023, featuring trends in downloads, revenue, and active users.
During the third quarter of 2023, the top 5 interactive story games on the Android platform in Central America showcased a variety of performance trends in terms of weekly downloads, revenue, and active users. Here, we delve into the specifics for each game, based on data from Sensor Tower.
Time Princess: Pearl Girl from IGG.COM saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $2.1K in late September. Weekly downloads had a significant drop-off mid-quarter, starting at around 2.6K in late June and dipping to as low as 40 in late August before slightly recovering to 495 by the end of September. Active users remained relatively stable, ranging from 38K to 48K, with a notable increase to 48.3K in mid-August.
Episode - Choose Your Story by Episode Interactive experienced an overall decline in weekly revenue, starting at $1.4K in late June and ending at approximately $1K in late September. Downloads peaked at 21.3K in late July and maintained a steady rate around 10K to 16K for the rest of the quarter. Active users peaked at 72K in late July and remained around 47K to 53K towards the end of the quarter.
Chapters: Interactive Stories from Crazy Maple Studio Dev had a steady weekly revenue around $600 to $900, with minor fluctuations peaking at $931 in mid-August. Download numbers were minimal, with a peak of 216 in late July. Active users gradually declined from 3.9K in late June to approximately 2K by the end of September.
Mystic Messenger by Cheritz Co., Ltd saw its weekly revenue peak at $1.2K in late July, followed by a steady decline to around $500 by the end of September. Downloads were sporadic, with notable peaks of 1.3K in mid-July and 854 in mid-September. Active users ranged from 1.6K to 2.9K, peaking in late July.
My Candy Love: Otome Sim Game from Beemoov Games had a varied performance in weekly revenue, starting at $655 in late June, peaking at $1.3K in early August, and ending at $400 by late September. Downloads were relatively steady, fluctuating between 300 to 800 throughout the quarter. Active users saw a slight decline from 7.1K in late June to around 6.2K by the end of September.
For more detailed insights and data, visit Sensor Tower.